























Don't Press Me Please!
Release year: 2021
Production time: 6 weeks
Team size: 2 people
Game engine: Unity
Language: English
Unity programming project: design and develop a game within a small team.
Created as part of the Master’s degree in Humanities and Creative Industries.
You find yourself alone in front of a button. It asks you not to press it. Will you defy it? And if you dare to disobey, will you even manage to stand up to it?
In this subversive game, the player is trapped in a loop, progressing through various levels and attempting to press the “win button”, whilst the button itself places increasingly twisted obstacles to prevent itself from being activated. Players must rely on both skill and judgement to understand and overcome the challenges posed by the button, which won’t hesitate to taunt them throughout the game.
Each level features unique rules or constraints that must be identified to succeed. Glass surfaces that can only be seen if you look through another glass surface? Decoy buttons? A “win button” that only appears if you act in a specific way?
Solve puzzles in this hybrid platformer-puzzle game. And if you succeed… why not compare your results with the beta testers to try and set the speed record?
Developers, game designers: LAURENT Guillaume, ROCHOTTE Lilian
What I did
Clarify gameplay intentions and turn them into game mechanics
Design the game system
Create the level design environment
Develop the game features
Narrative design
Useful link
Available on:
desktop_windows PC
Supported operating system: Windows
To launch the game on your computer:
- Download the .zip available on the above link
- Open (or unzip) the folder on your computer
- Execute the “Don’t Press Me Please!.exe” file