LILIAN
ROCHOTTE

LILIAN
ROCHOTTE

Game design, level design, economy, balancing, progression, onboarding, live ops

I make games.

I turn intentions into impactful and innovative experiences.

With a background in interactive experiences, I’ve always been exploring the creative potential of digital and emerging tech. My designs align creativity with strategy to meet needs while accommodating constraints and unforeseen circumstances.

I am a team-player. I have a user-centered approach. I create with humans for humans.

Collabs

Games launched by platform

desktop_windows

0

PC

mobile_2

0

Mobile

head_mounted_device

0

VR

deployed_code

0

UGC Games*
*Roblox, Meta Horizon, UEFN, ...

desktop_windows

0

PC

mobile_2

0

Mobile

head_mounted_device

0

VR

deployed_code

0

UGC Games*
*Roblox, Meta Horizon, UEFN, ...

Computer skills

References

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Przemysław PIASECKI

"I've had the pleasure of working with Lilian on multiple projects, and he's the kind of game designer every developer hopes to team up with.
He's hands-on, proactive, and always ready to dig into the details rather than just hand over a spec.
What really stands out is his communication: clear, open, and constant, which made our dev–designer collaboration feel seamless. Working hand in hand, we consistently turned ideas into polished, playable results.
I'd gladly work with him again."

Przemysław PIASECKI
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