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You are a toy maker. You are living a happy life with your partner. One day, a strange event changes the way you see the world. Are the things you make really toys? Something needs to be fixed, but what?
Release year: 2020
Production time: 48 hours
Team size: 7 people
Game engine: Unity
Language: English
As part of Global Game Jam 2020, I created a game based on the theme “Repair” in two days.
In Now or Never, the player discovers that the toy maker they play as does not perceive the world as it truly is, as her senses are controlled by a spell. A glitch in the enchantment allows her to catch a glimpse of the real world, where she is in fact a weapons-maker.
In the real world, weapons are used to kill anyone who manages to break free from the spell’s hold. Horrified by this discovery, the toy maker resolves to fight both the enchantment and the violence. But how? If everything around us is a lie, how can we recognise the perpetrators? And if they control our minds, how can we stop them? The character is only just beginning to face a series of surprises, and will soon find herself facing an impossible dilemma.
On-screen text scrolls as soon as the player clicks.
Dialogue sequences are interspersed with puzzle sections where the player must turn a toy into a weapon.
Producer: ROCHOTTE Lilian
Game designers: CABANDE Rémi, MAYOT Arthur, QUELVENNEC Tom, ROCHOTTE Lilian
Developers: CABANDE Rémi, COMTE Lucas, LITHAUD Guillem
2D artist: ASMAR Alide
Composer: QUELVENNEC Tom
Narrative designer: MAYOT Arthur
What I did
Project management, facilitation, communication, production monitoring
Team brainstorming, clarification of design intentions and game features
Useful link
Available on:
desktop_windows PC
Supported operating system: Windows
To launch the game on your computer:
- Download BuildGGJ.zip available on the above link
- Open (or unzip) the folder on your computer
- Execute the “GGJ_Lyon_2020.exe” file