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Release year: 2020
Production time: 4 months
Team size: 18 people
Game engine: Unity
Language: French
This game was created for the Gamagora Game Show, a Twitch event where Gamagora students present their end-of-year game projects.
What happens in a heroic fantasy world after the Great Evil has been defeated? Not much, except that people get bored.
Seeing an opportunity, the legendary Cassandra founds The Guild™, a business that allows anyone, from weary peasants to idle soldiers, to experience the thrilling life of a hero through a live-action role-playing game.
Step into the shoes of Theodore, a bard and supervisor at The Guild™. Equip and lead squads of clumsy individuals to face hordes of fake monsters.
The game alternates between two gameplay phases:
- Management Phase: The Guild™, the game’s central hub, where the player manages the business, prepares the day’s clients, their equipment, their instruments, and selects the expedition route.
- Tactical Phase: Expeditions, during which the team and the player must engage in battles against mock monsters.
Combat places the player in a unique position: they do not directly participate in the fighting but influence their outcome by playing musical tracks.
The player can neither deal nor take damage. By using various skills (known as “tracks”), they can alter the order of action for clients and monsters, as well as modify upcoming attacks, damage output, targets, and more.
Each piece corresponds to a musical score that must be played in rhythm (similar to Guitar Hero) for its effects to take hold.
The player must ensure that the battles go in the customers’ favour by strategically selecting their tracks and playing them in rhythm, putting both their tactical sense and their sense of rhythm to the test.
Producer: ROCHOTTE Lilian
Lead game designer: ROCHOTTE Lilian
Lead developer: FAUVEL Amaury
Game designers: AMBROISE Aurélien, CHRÉTIEN Alexis, LAC-CHINCHON Gaëtan, MARNAT-SAÏDI Jonas, PEYRE Hugo, SCHEIBER Éric
Developers: BEN HAJ KHALED Amir, CHAKER Michel, HADJARI Anis, LAGACHE Lucie, VERGNET Nicolas
3D artists: BLÉ Clothilde, MACHADO Célia
3D animator: AMBROISE Aurélien
Sound designers & composers: GUILLERME Thérence, QUELVENNEC Tom, VANG Laurent
What I did
Project management: facilitation, communication, production monitoring
Design game features: enemies, classes, upgrades…
Update documentation
Marketing on social media and Twitch livestream
Useful link
Available on:
desktop_windows PC
Supported operating systems: Windows, macOS
To launch the game on your computer:
- Download the .zip available on the above link
- Open (or unzip) the folder on your computer
- Execute the “Rambarde.exe” file