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Release year: 2019
Production time: 2 months
Team size: 4 people
Language: French
Created as part of a university project, this board game prototype must meet the requirement of “leveraging verticality.”
Pharaoh Toutânkhouleur wishes to have his tomb built. He wants to entrust the construction of his magnificent pyramid to the best architect in all of Egypt: the famous Imhotep.
To his great surprise, four brothers answer the call. Determined to pay only one of them, the Pharaoh orders the four Imhoteps to choose the best among themselves. As each is convinced that he is the most skilled architect, the four of them engage in a merciless battle whilst all taking part in the construction of the pyramid.
Once the monument is complete, only the one who has made the greatest contribution will be rewarded.
Objective: To be the architect who has contributed the most to the pyramid’s construction. You must score as many points as possible by strategically placing blocks of your color and removing those belonging to other players.
Placing blocks on the pyramid’s upper levels earns more victory points, but the higher the blocks are placed, the less stable they are.
In each round, players place the three cards they wish to play face-down. Players take turns revealing their first card and resolving its effect. Once the round is complete, the process is repeated for the second and third cards.
The cards played can be basic cards (“Construction” cards) or special cards (“Favor” cards). The later a Favor card is played in a round, the more powerful its effect becomes, allowing players to gain a significant lead over their opponents. But beware! Saving your best Favor card for the third slot carries risks. Many cards allow you to cancel or steal the effect of opponents’ cards that have not yet been revealed.
“Omen” cards introduce special rules for each round, forcing players to constantly adapt their strategies.
In this action-programming game, playing your best card late amplifies its effects but also increases the risk of having it stolen. Play smart and read your opponents’ moves to dominate the board.
Game designers: CHRÉTIEN Alexis, LAC-CHINCHON Gaëtan, PEYRE Hugo, ROCHOTTE Lilian
What I did
Design the game system
Write cards effects
Balance variables (cards effects, cards rarity, etc.)