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Release year: 2025
Team size: ~20 people
Game engine: Meta Horizon
Language: English
Created as a game designer at the British development studio Koffeecup.
Mine Maniac is published by Meta.
The game is available for free on Meta Horizon Worlds.
Mine Maniac has over 14,000 players.
Data last updated: September 2026
Welcome to Comet B-512, a land of intergalactic opportunities!
Its strategic position in the void of space makes it a prime location for a space mine. The plan is simple: intercept the trajectories of nearby asteroids, crash them into the comet, collect their precious resources, and get rich!
Easy, right?
☄️ BUY the rarest asteroids in the galaxy
⛰️ PLACE them in your mine
💎 MINE and collect their precious resources
💰 SELL your ores to get rich
🔧 UPGRADE your pickaxe, drill, laser, and backpack
📈 EXPAND your mine and show your friends who is the best!
What I did
Game design
Design the game concept, ideate, and pitch the game to the publisher
Prototype in close collaboration with the development team
Create game mechanics iterativly (player tools, asteroids, etc.)
- Economy design for the game’s shops (create algorithms to generate items that refresh every 5 minutes)
- Balancing (damage, economy, progression, etc.)
- Technical game design (script configuration, asset importing, bug troubleshooting, etc.)
- Design the onboarding for new players
Live Ops
- Data-driven game design: design post-launch updates based on player behavior and preferences
- Seasonal updates, content updates, and feature updates
Level design
- Preliminary design of asteroids, their shape, their secret features, to create a variety of modular blocks, that can be assembled by players like legos
- Iterative design using grayboxing within the game engine
- Collaborate with the level art team to ground the asteroids within the game’s universe
- Assemble final prefabs within the game engine
Useful link
Available on:
mobile_2 Mobiledeployed_code UGC
Requires a Meta account (free)