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Mine Maniac

Mine Maniac

Mine Maniac

Grab your pickaxe, it’s time to mine! In Mine Maniac, manage your intergalactic mine and crash asteroids into it to extract their riches. Mine ultra-rare ore, earn space dollars, and upgrade your gear with your friends. Wealth is just a pickaxe swing away.

Release year: 2025
Team size: ~20 people
Game engine: Meta Horizon
Language: English

What I did

Game design

    • Design the game concept, ideate, and pitch the game to the publisher

    • Prototype in close collaboration with the development team

    • Create game mechanics iterativly (player tools, asteroids, etc.)

    • Economy design for the game’s shops (create algorithms to generate items that refresh every 5 minutes)
    • Balancing (damage, economy, progression, etc.)
    • Technical game design (script configuration, asset importing, bug troubleshooting, etc.)
    • Design the onboarding for new players

Live Ops

    • Data-driven game design: design post-launch updates based on player behavior and preferences
    • Seasonal updates, content updates, and feature updates

Level design

    • Preliminary design of asteroids, their shape, their secret features, to create a variety of modular blocks, that can be assembled by players like legos
    • Iterative design using grayboxing within the game engine
    • Collaborate with the level art team to ground the asteroids within the game’s universe
    • Assemble final prefabs within the game engine

Useful link

Available on:

mobile_2 Mobiledeployed_code UGC

Requires a Meta account (free)

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