Projects > Professional projects > House Cleaning Simulator
House Cleaning Simulator
House Cleaning Simulator














House Cleaning Simulator
Dive into House Cleaning Simulator, the ultimate cleaning challenge where adorable robots wreak havoc in every home. Tidy up solo or as a team, vacuum, throw out the trash all while catering to the whims of robots, that might just make the job trickier than expected.
Release year: 2024
Team size: ~40 people
Game engine: Meta Horizon
Language: English
Created as a game designer at the British development studio Koffeecup.
House Cleaning Simulator is published by Meta.
The game is available for free on Meta Horizon Worlds.
House Cleaning Simulator has been visited over 45,000 times and has received more than 500 likes.
Data last updated: September 2026
In Boomerica, Boomer Industries© holds a monopoly on… everything.
People work so hard that nobody has time to start a family anymore.
Fortunately… Boomer Industries© sells robot children, a revolutionary technology that lets everyone fully experience futuristic parenthood!
But nobody has time to clean up the mess these robot children make.
Fortunately… Boomer Industries© has a fleet of specialists just waiting to handle it! It doesn’t come cheap, but the service is impeccable.
In Boomerica, everything is an opportunity to make a profit. For you, a mere employee, every messy house is a chance to shine!
- CHAOTIC GAMEPLAY: cleaning has never been so exciting
- SOLO OR CO-OP: take on the challenge with friends, plan and divide the tasks to maximize your score
- CLEAN: vacuum the mess with your vac-gun
- TIDY UP: use your deductive skills to identify which items are missing, find them and put them back where they belong
- KEEP AN EYE ON THE ROBOTS: regularly attend to their unpredictable needs to prevent them from making more of a mess
- UNLOCK tons of content by completing numerous objectives: new levels, tools, personal robots, staff badges, and more…
What I did
Game design
- Organize playtests and adjust the gameplay loop accordingly
- Economy design for in-game shops
- Balancing (rewards, prices, unlocks, difficulty, etc.)
- Technical game design (script configuration, asset importing, bug troubleshooting, etc.)
- Design the onboarding for new players
- Update documentation
- Automate internal tools
Level design
- Preliminary design of contracts and houses to create varied gameplay scenarios and an engaging difficulty curve
- Iterative design using grayboxing within the game engine
- Collaborate with the level art team to ground the levels within the game’s universe
- Assemble final levels within the game engine
Useful link
Available on:
head_mounted_device VRdeployed_code UGC
Requires a Meta account (free)