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Release year: 2019
Production time: 1 month
Team size: 6 people
Game engine: GameMaker Studio 2
Language: French
I created this game in collaboration with students from the Master’s degree in New Journalism Practices at Lumière Lyon 2 University, located on the same campus as my University Diploma program in Level Design.
Our goal is to provide information about ocean pollution and the species threatened by it.
We decided to make this serious game a fast-paced arcade management game. On one hand, the simple gameplay makes it highly accessible and easy to pick up; on the other, this model encourages players to experiment in order to achieve a higher score (“easy to learn, hard to master” philosophy).
In Plastiflux, the player takes on the role of a fictional NGO fighting ocean plastic pollution by managing waste flows. In this race against time, which inevitably ends in defeat, plastic accumulates in the oceans at an accelerating rate, killing marine life. The player must ensure that no area becomes overloaded by dragging and dropping plastic into the appropriate recycling center (or elsewhere in the ocean). The goal is to stem the crisis and protect endangered marine species for as long as possible.
To assist them, the player is offered two bonuses each year. They must choose between an upgrade (providing an immediate, permanent effect) and a power-up (a temporary, one-time-use ability).
Random events occur regularly. These take the form of news briefs that directly impact gameplay. Players can also learn more about the effects of marine plastic pollution by clicking on the marine species.
Producer: ROCHOTTE Lilian
Researchers: ATTIGUI Abdessamad, POULET Morgane
Game designers: ATTIGUI Abdessamad, FENOLL Léo, LAC-CHINCHON Gaëtan, PEYRE Hugo, POULET Morgane, ROCHOTTE Lilian
Developer: PEYRE Hugo
2D artist: ROCHOTTE Lilian
Sound designer: FENOLL Léo
What I did
Project management: facilitation, communication, production monitoring
Clarify gameplay intentions and turn them into game mechanics
Design the game system
Create and implement art assets in the engine
Useful link
Available on:
desktop_windows PC
Supported operating system: Windows
To launch the game on your computer:
- Download the .zip available on the above link
- Open (or unzip) the folder on your computer
- Execute the “Plastiflux.exe” file