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Release year: 2021
Production time: 5 months
Team size: 10 people
Game engine: Unity
Language: French
I created this game to present it at the 2021 Cannes International Games Festival as part of the Master’s degree in Humanities and Creative Industries.
In SNAP, the player can snap their fingers to travel between three dimensions. Each one features a different version of the prison city of Watchtown (dictatorial, anarchic, post-apocalyptic).
Pursued by dark forces, the player must escape the city using their dimensional powers. For instance, the player can overcome obstacles by travelling to a dimension where they do not exist.
Level Design
Completing a level should not only give the player the feeling of having “beaten” the game but also the sense of having learned a new mechanic. I therefore designed each level to encourage the player to discover a new gameplay possibility.
Some levels are designed to intentionally mislead the player (such as a level that looks simple but has a more complex solution than it seems) prompting them to make a mistake and subsequently experiment. In these instances, the player is led to assume a solution, only to be encouraged to deconstruct that false assumption themselves. The player must “beat” the game but also their own assumptions.
Playtests
I designed all levels to be interchangeable. This is a crucial detail, as the difficulty of a puzzle is subjective and can vary from player to player.
Feedback from playtests is therefore extremely valuable to the level design process; it reveals a great deal about the actual difficulty of each level, allowing us to quickly modify and rearrange the design to maintain control over the game’s difficulty curve and meet tight deadlines.
Product Owner: CAILLET Théo
Scrum Master: BEZAMANIFARY Lionel
Game and level designer: ROCHOTTE Lilian
Developers: HAMAI Sabine, HUREZ Anthony
2D artists: BERTA Manon, MANSIER Thibault
Sound designers: AMOESI Valdino, DJELLALI Liamine
Narrative designer: GREIVELDINGER Yann
With the voices of: BEZAMANIFARY Lionel, FENOLL Léo, GREIVELDINGER Yann
What I did
Level design
- Present the level design concept to developers to assess feasibility and cost
- Collaborate with artists and narrative designer to ensure levels serve gameplay, fit within the game’s universe and maintain overall consistency
- Incorporate feedback and make decisions
UI
- Design and implement interface and menus in game
Useful link
Available on:
desktop_windows PC
Supported operating system: Windows
To launch the game on your computer:
- Download the .zip available on the above link
- Open (or unzip) the folder on your computer
- Execute the “SNAP.exe” file
It is recommended to use a DualShock controller to get the intended gaming experience.