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Release year: 2023
Team size: 14 people
Game engine: Unity
Languages: English, French, German, Italian, Spanish
Created as a game designer at the French development studio Siderift.
Voodolls is published by Tate Multimedia.
This PC game is available on Steam, Epic Games Store and GOG.
Voodolls has received the “Gold Winner” NYX Game Awards 2023 price.
The story begins in the heart of Hell. Four damned souls are offered a chance to escape their prison and redeem themselves. After signing a dark pact, they find themselves reincarnated as voodoo dolls.
Their new objective: to protect their sorcerer master, Agwe Saint-Fleur, during his mystical journey into the heart of the World of Seasons. But Hell does not let a soul escape so easily…
In Voodolls, players must defend a position by building automated traps and fighting hordes of enemies on the battlefield themselves.
- A blend of action, exploration, and strategy
- Spherical planets: twelve unique, stylized worlds
- Four Voodoo dolls: unique skills, weapons, and traps to master
- Solo or co-op: defend the sorcerer master alongside one, two, or three friends, or take on the challenge alone in solo mode!
- Story-driven campaign: discover the sorcerer master’s true intentions and uncover the dolls’ hidden history
- High replayability
- Numerous demon types to defeat: inspired by mythologies from around the world
- Wide variety of traps: unlock, upgrade, and enchant them as you play
Developed by: SideRift
Published by: Tate Multimedia
SIDERIFT
Heads: CONSTANS Adrien, FENOLL Léo, MORIZE Alexandre
Producer: ANGELI Guillaume
Lead game designer: FENOLL Léo
Lead developer: MORIZE Alexandre
Creative director: CONSTANS Adrien
Artistic director: CARDONA Emma
Lead sound designer: FENOLL Léo
Game designer: ROCHOTTE Lilian
Level designers: DORSIT Jules, ROCHOTTE Lilian
Level artists: CONSTANS Adrien, DORSIT Jules
Developers: GIVAUDAN Vincent, HELIOT Maxime, NEVEU Cyril, REILHAC Kévin
3D artists: BIANCHETTI Clément, BISTON Léo, “Mano”
3D animator: BIANCHETTI Clément
UI designers: ANGELI Guillaume, CARDONA Emma, DORSIT Jules, “Mano”
VFX artists: BISTON Léo, GIVAUDAN Vincent, MORIZE Alexandre
Sound designers: DE ANDA Allan, IARIA Joan
Narrative designer: CONSTANS Adrien
With the voices of: FENOLL Léo, MEUS Fausnel
TATE MULTIMEDIA
Executive producer: DEBECKI Joseph
Editing & strategy: LAPASSET Jean-Yves
IT expert: BYLINIAK Michal
Lead QA: CZAPLICKI Daniel
Lead marketing: SCHWARZER Magdalena
Communication: HALLIDAY Sean
Marketing: PIATOUSKI Ivan, RICHES Samuel
What I did
Game design
- Clarify the design intentions
- Adjust the gameplay loop accordingly
- Create features iteratively (progression, exploration, …)
- Balancing (combat, economy, unlocks, difficulty modes, …)
- Technical game design (script configuration, asset importing, bug troubleshooting, etc.)
- Update documentation to communicate changes to the publisher
- QA tests
- Improve localization tool, implement text strings in the engine
Level design
- Define the process, identify the needs
- Preliminary design with the level design team to create varied gameplay scenarios and an engaging difficulty curve
- Iterative design using grayboxing within the game engine
- Collaborate with the level artists to ground the levels within the game’s universe
Training a team member
- Centralize knowledge, create a reference file
- Mentoring the new employee: introduce the project and tools, working alongside them to explain methods, supervise training exercises, and being available to answer their queries and questions
Useful links
Available on:
desktop_windows PC
Supported operating system: Windows