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Earth has changed drastically. All that remains around you are vast, arid lands… and zombies. LOTS of zombies. In Wasteland King, build your stronghold, upgrade your weapons, expand your kingdom, and defend it against repeated assaults of mutant hordes.
Release year: 2026
Team size: 9 people
Game engine: Horizon Studio
Language: English
Context
Synopsis
Gameplay
Context
Created as a game designer at the British development studio Koffeecup.
Wasteland King is published by Meta.
The game is available exclusively on Horizon Create, Meta’s new platform, which has been open to the public in early access since September 24, 2026.
Synopsis
Earth as we knew it no longer exists. You might well be the last human left alive.
Make a last stand against the ever-growing hordes of zombies, defend your stronghold, and fight to your last breath!
Gameplay
Wasteland King is inspired by the mobile game Kingshot and the PC game Thronefall.
- THRILLING BATTLES: Defend your stronghold against waves of zombies that crush everything in their path.
- ECONOMY: Build factories to produce ever-increasing resources, even while offline.
- EXPANSION: Expand your kingdom, build automated turrets and barricades to help defend it, and reclaim territory from the zombies.
- WEAPON COLLECTION: Unlock increasingly wild and powerful weapons, upgrade your gear, and create devastating synergies.
What I did
Game design
- Design the game concept, ideate, clarify the design intentions
- Create a prototype alone, present it to the team
- Design features and systems iteratively (combat design, enemy design, …)
- Progression and retention: create a game loop that keeps players coming back, with new content unlocked regularly (daily quests, free loot box every 8 hours, regular boss encounters, gear to collect and upgrade, etc.)
- Technical game design (script configuration, bug fixing, develop and implement QOL improvements…)
- Organize playtests and adjust the gameplay loop accordingly
- Design the onboarding for new players
- Update documentation
Producing
- Audited the game during production, independently created a punch list sent to the producer, prioritising areas for improvement
Useful link
Available on:
mobile_2 Mobiledeployed_code UGC
Requires:
- a Meta account (free)
- access to Horizon Create’s early access programme