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Wasteland King

Wasteland King

Wasteland King

Earth has changed drastically. All that remains around you are vast, arid lands… and zombies. LOTS of zombies. In Wasteland King, build your stronghold, upgrade your weapons, expand your kingdom, and defend it against repeated assaults of mutant hordes.

Release year: 2026
Team size: 9 people
Game engine: Horizon Studio
Language: English

What I did

Game design

    • Design the game concept, ideate, clarify the design intentions
    • Create a prototype alone, present it to the team
    • Design features and systems iteratively (combat design, enemy design, …)
    • Progression and retention: create a game loop that keeps players coming back, with new content unlocked regularly (daily quests, free loot box every 8 hours, regular boss encounters, gear to collect and upgrade, etc.)
    • Technical game design (script configuration, bug fixing, develop and implement QOL improvements…)
    • Organize playtests and adjust the gameplay loop accordingly
    • Design the onboarding for new players
    • Update documentation

Producing

    • Audited the game during production, independently created a punch list sent to the producer, prioritising areas for improvement

Useful link

Available on:

mobile_2 Mobiledeployed_code UGC

Requires:

  • a Meta account (free)
  • access to Horizon Create’s early access programme

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