Projects > Professional projects > Secrets of the Lost Temple
Secrets of the Lost Temple
Secrets of the Lost Temple










Secrets of the Lost Temple
Release year: 2025
Team size: ~25 people
Game engine: Meta Horizon
Language: English
Created as a game designer at the British development studio Koffeecup.
Secrets of the Lost Temple is published by Meta.
The game is available for free on Meta Horizon Worlds.
Secrets of the Lost Temple has been visited over 3,000 times and has received more than 140 likes.
Data last updated: September 2026
Moma Egg has lost the creatures she was looking after. The guardian needs your help to find them in a vast, labyrinthine temple riddled with traps.
Will you manage to unravel the mysteries of the lost temple and save all the creatures?
- PUZZLES & TEAMWORK: Use your deduction to solve puzzles together with your friends and earn rewards together.
- EXPLORATION & TRAPS: Use mechanisms, levers, and trampolines to your advantage as you navigate the environments. Use your agility to overcome the obstacles standing in your way.
- CREATURE COLLECTION: Catch them all, from the most common to the rarest, and complete your collection. Pick your favorite creature and have it follow you on your future expeditions.
- ENDLESS REPLAYABILITY: Enjoy quick 5 to 8 minute sessions featuring procedurally generated puzzles with unique solutions, plus a wide variety of rooms and rewards. Customize your gear between expeditions and uncover the secrets of the lost temple.
What I did
Game design
Prototype in close collaboration with the development team
- Create all puzzles and clues; design procedural generation rules to ensure different solutions for each playthrough.
- Balancing (rewards, prices, unlocks, difficulty, …)
- Technical game design (script configuration, asset importing, bug troubleshooting, etc.)
- Update documentation
Level design
- Preliminary design of rooms to create varied gameplay scenarios and an engaging difficulty curve
- Iterative design using grayboxing within the game engine
- Collaborate with the level art team to ground the levels within the game’s universe
- Assemble final levels within the game engine
Useful link
Available on:
desktop_windows PCmobile_2 Mobilehead_mounted_device VRdeployed_code UGC
Requires a Meta account (free)